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Vidéos, images, description
Description
∀kashicforce is a puzzle-game-like, rhythm-game-like game where you input commands to use moves like in a fighting game. The goal is to crush your opponent to a pulp with an immense amount of blocks. In order to put yourself in a better position, kill your opponent's blocks while they are falling down or send Hindrance blocks into their field.
[Log No.891247:817:38:00]
We have confirmed an exponential increase in Anonymous-class Enemies in the "Kestrel" division. Cause unknown at the moment. The division superintendent is currently dealing with them and investigating the cause.
[Log No.891247:817:38:01]
The Kestrel division superintendent sent assistance requests to adjacent divisions. Later, additional assistance was confirmed. The situation is anticipated to be fully taken care of and subdued shortly.
[Log No.891247:817:38:02]
The Kestrel division superintendent proposed the anti-Enemy squad a plan similar to a game.
As one of the basic rules, the number of Enemies killed inside of the specified fields defines victory and defeat. Refer to the attached for details. Pending approval.
Features
- A unique mix of different game genres
- 6 playable characters
- Local split-screen multiplayer
- English and Japanese language support
Preface
[Log No.891247:817:38:00]
We have confirmed an exponential increase in Anonymous-class Enemies in the "Kestrel" division. Cause unknown at the moment. The division superintendent is currently dealing with them and investigating the cause.
[Log No.891247:817:38:01]
The Kestrel division superintendent sent assistance requests to adjacent divisions. Later, additional assistance was confirmed. The situation is anticipated to be fully taken care of and subdued shortly.
[Log No.891247:817:38:02]
The Kestrel division superintendent proposed the anti-Enemy squad a plan similar to a game.
As one of the basic rules, the number of Enemies killed inside of the specified fields defines victory and defeat. Refer to the attached for details. Pending approval.
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