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Vidéos, images, description
Description
VOID Interactive's Ready Or Not is an intense, tactical, first person shooter that depicts a modern day world in which SWAT police units are called to defuse hostile and confronting situations.

VOID interactive have consulted with police teams globally in order to create rules of engagement and a scoring system that are both challenging and realistic. In order to push the bar further with realism, Ready Or Not models ballistic penetration, ricochet, kevlar and plate dynamics, as well as projectile expansion and momentum.

Explore a deep and involved weapon handling and player maneuvering system, geared towards providing officers with an unprecedented level of control over their situational effectiveness. Ready Or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of keybinds.

Organize an approach and strategize through floor plans and mission briefs, then execute the mission in real time. Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more. Swat units can also choose to enlist personnel to assist with the situation, including sniper teams and negotiators.

Team leaders will command a smartly-designed team of ai officers in singleplayer with either an onscreen command interface, or through speech with a robust and finely-tuned speech recognition system. This speech recognition system can also be used to yell for compliance at suspects and civilians.

Bring order to chaos online with friends through a tactical cooperative experience, lead a crack team of ai-driven swat members in a solo, story-rich campaign, or battle a rogue organization in a fierce and competitive multiplayer environment.

With access to over 60 unique items, players are given the tools to tackle any situation. The right combination of weapon optics, muzzle modifications, magazine types and foregrip variations gives an officer the edge in combat. Alternatively, load up with plates and heavy armor to prevent a quick end, at the expense of agility. Officers can also personalize their unit with team-specific patches and uniforms.
Realism First

VOID interactive have consulted with police teams globally in order to create rules of engagement and a scoring system that are both challenging and realistic. In order to push the bar further with realism, Ready Or Not models ballistic penetration, ricochet, kevlar and plate dynamics, as well as projectile expansion and momentum.
Robust and natural controls

Explore a deep and involved weapon handling and player maneuvering system, geared towards providing officers with an unprecedented level of control over their situational effectiveness. Ready Or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of keybinds.
Planning system

Organize an approach and strategize through floor plans and mission briefs, then execute the mission in real time. Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more. Swat units can also choose to enlist personnel to assist with the situation, including sniper teams and negotiators.
Command your team

Team leaders will command a smartly-designed team of ai officers in singleplayer with either an onscreen command interface, or through speech with a robust and finely-tuned speech recognition system. This speech recognition system can also be used to yell for compliance at suspects and civilians.
Diverse modes

Bring order to chaos online with friends through a tactical cooperative experience, lead a crack team of ai-driven swat members in a solo, story-rich campaign, or battle a rogue organization in a fierce and competitive multiplayer environment.
Intelligent customization

With access to over 60 unique items, players are given the tools to tackle any situation. The right combination of weapon optics, muzzle modifications, magazine types and foregrip variations gives an officer the edge in combat. Alternatively, load up with plates and heavy armor to prevent a quick end, at the expense of agility. Officers can also personalize their unit with team-specific patches and uniforms.
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